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Psychological typing battle royale
Final Sentence
A restrained score built around pressure, anticipation and the cost of a single mistake.
Original soundtrack

My contribution.
I composed the original soundtrack for Final Sentence, a typing battle royale built on psychological pressure.
Minimal rhythms, ambient layers and slowly evolving textures sustain tension while leaving space for the player to concentrate. The score avoids big releases, keeping the sense of unease close to the surface.
LISTEN
Original music.
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