panfilov.audio

ANTON PANFILOV · SOUND DESIGNER & COMPOSER

Sound that
makes it feel real.

I create sound and music for games.
From the first idea to the way it plays.

Explore selected work

01 / SELECTED WORK

Built to be heard.

Junkineering artwork

Sound design · Original music · Unity

Junkineering

Scrap-metal character, punchy combat and a soundtrack mixing drum & bass with retro synths.

Ocean Keeper: Dome Survival artwork

Sound design · Original music · FMOD / Unity

Ocean Keeper: Dome Survival

Underwater tension and sci-fi machinery, shifting from quiet exploration to horde combat.

Final Sentence artwork

Original soundtrack

Final Sentence

A restrained score built around pressure, anticipation and the cost of a single mistake.

Chop Chop Guys artwork

Original soundtrack · 10+ tracks

Chop Chop Guys

Playful themes and fast-moving rhythms for a wonderfully chaotic multiplayer world.

More game audio.

Wave Master: Coin Adventures artwork

Sound design · Music · Unity

Wave Master: Coin Adventures

I created the sound effects and music, and implemented the audio in Unity for this casual mobile game.

4Friends / Playrix artwork

Sound design · Implementation

4Friends / Playrix

Sound effects and audio implementation for projects in the Scapes universe, as part of the team at Kyiv-based 4Friends.

Plarium artwork

Marketing sound design · Voiceover · Mix

Plarium

Sound design, voiceover processing and final mixing for cinematic and advertising productions.

02 / FILM & COMMERCIAL

Sound for the story.

Main title composition

Holod

A dark, restrained opening theme for a Ukrainian detective series, combining ambient sound design with minimal musical ideas.

Project website

Original music · Sound design · Final mix

People in Need

Music, sound and final mix for a social film, shaped around its story and emotional pacing.

Project website

Original music · Final mix

OPPO

A concise original score and final mix for a short commercial.

THE WORK BETWEEN THE WORK

Drafts, redesigns & experiments

03 / ABOUT ME

A composer’s ear.
A sound designer’s
instinct.

I’m Anton, a sound designer, composer and music producer. I’ve spent nearly two decades working with music and sound, including more than ten years in game audio and production.

I enjoy both sides of the work: finding the right sound and making it work in the project. That can mean writing a score, building a game’s sound identity or implementing its audio in Unity and FMOD.

My work spans games, television and advertising, with projects for Playrix, Plarium, Coca-Cola, Samsung, Huawei, OPPO and Kyivstar.

10+years in audio production
50+projects across games & media
Anton Panfilov playing guitar
Music has always been part of it.