panfilov.audio

ANTON PANFILOV · SOUND DESIGNER & COMPOSER

Sound that
makes it feel real Game sound design and original music by Anton Panfilov.

Audio direction, sound design and original music.
From the first idea to a working game.

Scroll to explore

01 / SELECTED WORK

Built to be heard.

Junkineering artwork

Sound design · Music · Unity

Junkineering

Sound effects, an original drum & bass and retro-synth score, and audio implementation in Unity.

Ocean Keeper: Dome Survival artwork

Sound design · Adaptive music · FMOD

Ocean Keeper: Dome Survival

Complete audio production, from concept and sound design to original adaptive music and FMOD implementation in Unity, covering exploration, mining, combat and UI.

Final Sentence artwork

Original soundtrack

Final Sentence

An original score using minimal rhythms, ambient layers and evolving textures to sustain tension.

Chop Chop Guys artwork

Original soundtrack · 10+ tracks

Chop Chop Guys

More than ten original tracks, written for different levels and modes with repeatable rounds in mind.

More game audio.

Wave Master: Coin Adventures artwork

Sound design · Music · Unity

Wave Master: Coin Adventures

I created the sound effects and music, and implemented the audio in Unity for this casual mobile game.

4Friends / Playrix artwork

Sound design · Implementation

4Friends / Playrix

Sound effects and audio implementation for projects in the Scapes universe, as part of the team at Kyiv-based 4Friends.

Plarium artwork

Marketing sound design · Voiceover · Mix

Plarium

Sound design, voiceover processing and final mixing for cinematic and advertising productions.

02 / FILM & COMMERCIAL

Sound for the story.

Main title composition

Holod

A dark, restrained opening theme for a Ukrainian detective series, combining ambient sound design with minimal musical ideas.

Project website

Original music · Sound design · Final mix

People in Need

Music, sound and final mix for a social film, shaped around its story and emotional pacing.

Project website

Original music · Final mix

OPPO

A concise original score and final mix for a short commercial.

THE WORK BETWEEN THE WORK

Drafts, redesigns & experiments

03 / ABOUT ME

A composer’s ear.
A sound designer’s
instinct.

I’m Anton, a sound designer, composer and music producer. I’ve spent nearly two decades working with music and sound, beginning in television production before moving into game audio.

I enjoy both sides of the work: finding the right sound and making it work in the project. That can mean writing a score, building a game’s sound identity or implementing its audio in Unity, Unreal, FMOD and Wwise.

My work spans games, television and advertising, with projects for Playrix, Plarium, Coca-Cola, Samsung, Huawei, OPPO and Kyivstar.

I work inside the project as well as the studio: tracing audio events, checking listeners, reading code and resolving implementation issues. My workflow includes Git/GitLab, audio configuration, CI and test investigation, and close collaboration with developers.

10+years in audio production
50+projects across games & media
Anton Panfilov playing guitar
Music has always been part of it.