
Sound design · Audio implementation
Invokers: Titan Legacy
The full sound of a fantasy action RPG, from combat and abilities to the systems behind them.
ANTON PANFILOV · SOUND DESIGNER & COMPOSER
I create sound and music for games.
From the first idea to the way it plays.
01 / SELECTED WORK

Sound design · Audio implementation
The full sound of a fantasy action RPG, from combat and abilities to the systems behind them.

Sound design · Original music · Unity
Scrap-metal character, punchy combat and a soundtrack mixing drum & bass with retro synths.

Sound design · Original music · FMOD / Unity
Underwater tension and sci-fi machinery, shifting from quiet exploration to horde combat.

Original soundtrack
A restrained score built around pressure, anticipation and the cost of a single mistake.

Original soundtrack · 10+ tracks
Playful themes and fast-moving rhythms for a wonderfully chaotic multiplayer world.

Sound design · Music · Unity
I created the sound effects and music, and implemented the audio in Unity for this casual mobile game.

Original soundtrack
An original score shaped around the game’s atmosphere, narrative and pacing.

Sound design · Implementation
Sound effects and audio implementation for projects in the Scapes universe, as part of the team at Kyiv-based 4Friends.

Sound design · Music · Unity
The complete audio production for a casual match game: original music, sound effects and Unity implementation.

Marketing sound design · Voiceover · Mix
Sound design, voiceover processing and final mixing for cinematic and advertising productions.
02 / FILM & COMMERCIAL
Main title composition
A dark, restrained opening theme for a Ukrainian detective series, combining ambient sound design with minimal musical ideas.
Project websiteOriginal music · Sound design · Final mix
Music, sound and final mix for a social film, shaped around its story and emotional pacing.
Project websiteOriginal music · Final mix
A concise original score and final mix for a short commercial.
THE WORK BETWEEN THE WORK
03 / ABOUT ME
I’m Anton, a sound designer, composer and music producer. I’ve spent nearly two decades working with music and sound, including more than ten years in game audio and production.
I enjoy both sides of the work: finding the right sound and making it work in the project. That can mean writing a score, building a game’s sound identity or implementing its audio in Unity and FMOD.
My work spans games, television and advertising, with projects for Playrix, Plarium, Coca-Cola, Samsung, Huawei, OPPO and Kyivstar.
