
Audio direction · FMOD / Unity
Invokers: Titan Legacy
Audio direction and full sound development: sonic identity, FMOD audio systems, Unity integration, debugging and optimization, alongside sound design for gameplay and promotional films.
ANTON PANFILOV · SOUND DESIGNER & COMPOSER
Audio direction, sound design and original music.
From the first idea to a working game.
01 / SELECTED WORK

Audio direction · FMOD / Unity
Audio direction and full sound development: sonic identity, FMOD audio systems, Unity integration, debugging and optimization, alongside sound design for gameplay and promotional films.

Sound design · Music · Unity
Sound effects, an original drum & bass and retro-synth score, and audio implementation in Unity.

Sound design · Adaptive music · FMOD
Complete audio production, from concept and sound design to original adaptive music and FMOD implementation in Unity, covering exploration, mining, combat and UI.

Original soundtrack
An original score using minimal rhythms, ambient layers and evolving textures to sustain tension.

Original soundtrack · 10+ tracks
More than ten original tracks, written for different levels and modes with repeatable rounds in mind.

Sound design · Music · Unity
I created the sound effects and music, and implemented the audio in Unity for this casual mobile game.

Original soundtrack
An original score shaped around the game’s atmosphere, narrative and pacing.

Sound design · Implementation
Sound effects and audio implementation for projects in the Scapes universe, as part of the team at Kyiv-based 4Friends.

Sound design · Music · Unity
The complete audio production for a casual match game: original music, sound effects and Unity implementation.

Marketing sound design · Voiceover · Mix
Sound design, voiceover processing and final mixing for cinematic and advertising productions.
02 / FILM & COMMERCIAL
Main title composition
A dark, restrained opening theme for a Ukrainian detective series, combining ambient sound design with minimal musical ideas.
Project websiteOriginal music · Sound design · Final mix
Music, sound and final mix for a social film, shaped around its story and emotional pacing.
Project websiteOriginal music · Final mix
A concise original score and final mix for a short commercial.
THE WORK BETWEEN THE WORK
03 / ABOUT ME
I’m Anton, a sound designer, composer and music producer. I’ve spent nearly two decades working with music and sound, beginning in television production before moving into game audio.
I enjoy both sides of the work: finding the right sound and making it work in the project. That can mean writing a score, building a game’s sound identity or implementing its audio in Unity, Unreal, FMOD and Wwise.
My work spans games, television and advertising, with projects for Playrix, Plarium, Coca-Cola, Samsung, Huawei, OPPO and Kyivstar.
I work inside the project as well as the studio: tracing audio events, checking listeners, reading code and resolving implementation issues. My workflow includes Git/GitLab, audio configuration, CI and test investigation, and close collaboration with developers.
