Fantasy action RPG
Invokers: Titan Legacy
The full sound of a fantasy action RPG, from combat and abilities to the systems behind them.
Sound design · Audio implementation

My contribution.
I was the sole audio designer on Invokers, responsible for its sound direction and implementation in FMOD and Unity. I created the sound effects for combat, abilities, characters, environments and UI.
The challenge was keeping the action readable when many things happen at once. I built the event structures, parameters and real-time controls, then tested and refined them across gameplay scenarios, with mobile performance and memory in mind.
I also handled sound design, voiceover editing and final mixes for promotional videos. The game’s music was integrated and adapted within the audio system; my role here was integration, not original composition.
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