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Turn-based robot RPG

Junkineering

Scrap-metal character, punchy combat and a soundtrack mixing drum & bass with retro synths.

Sound design · Original music · Unity

Junkineering artwork

My contribution.

I handled the sound design, original music and Unity audio implementation for this post-apocalyptic robot RPG. I developed its sound identity around crafting, mechanical characters and turn-based combat.

The soundtrack combines drum & bass energy for battles with retro-wave-inspired themes for menus and exploration. The music and effects share the same rough-edged, electronic character.

LISTEN

Original music.

WATCH & LISTEN

See it in motion.

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