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Turn-based robot RPG
Junkineering
Scrap-metal character, punchy combat and a soundtrack mixing drum & bass with retro synths.
Sound design · Original music · Unity

My contribution.
I handled the sound design, original music and Unity audio implementation for this post-apocalyptic robot RPG. I developed its sound identity around crafting, mechanical characters and turn-based combat.
The soundtrack combines drum & bass energy for battles with retro-wave-inspired themes for menus and exploration. The music and effects share the same rough-edged, electronic character.
LISTEN
Original music.
WATCH & LISTEN