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Roguelite survival
Ocean Keeper: Dome Survival
Underwater tension and sci-fi machinery, shifting from quiet exploration to horde combat.
Sound design · Original music · FMOD / Unity

My contribution.
I led the audio direction and created the sound effects and original score, then implemented the audio in FMOD and Unity.
The sound follows the game’s cycle of exploration, mining and defence. Underwater ambience and mechanical detail leave room for anticipation; weapons, enemies and music bring energy to the combat phases.
I built parameter-driven events and real-time audio controls, focusing on clear gameplay feedback in busy encounters and reliable transitions between the different phases.
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Original music.
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