Roguelite survival
Ocean Keeper: Dome Survival
Complete audio production: sound design, original adaptive music and FMOD implementation in Unity.
Audio direction, sound design & music · FMOD · Unity

My contribution.
Connect quiet underwater exploration, mining and intense defence in one coherent audio world.
I led the audio direction, created the sound effects and original score, and implemented the audio in FMOD and Unity. Underwater ambience and mechanical detail leave room for anticipation; weapons, enemies and music bring energy to combat.
Adaptive music reacts to gameplay, while parameter-driven events support transitions between exploration, mining and combat. I developed the environment, movement, combat and UI audio as one connected system.
LISTEN
Original music.
WATCH & LISTEN
More from the project.
Steam release trailer
Watch on YouTubeGameplay · Part 1
Watch on YouTubeGameplay walkthrough · No commentary
Watch on YouTube